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	<title>Jonathan D&#039;Mello, Designer of Information &#38; Interfaces</title>
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	<link>http://jonathandmello.com</link>
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		<title>The Boolean</title>
		<link>http://jonathandmello.com/the-boolean/</link>
		<comments>http://jonathandmello.com/the-boolean/#comments</comments>
		<pubDate>Wed, 27 Jul 2011 21:07:49 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://jonathandmello.com/?p=325</guid>
		<description><![CDATA[As humans we have a fundamental need to be questioned about our opinions. And if no one asks us we&#8217;ll start our own online soapbox from where we can shout them. Tapping this need to be questioned can get interesting reactions. Sites like Blogger, Wikipedia, Reddit, StackOverflow, Digg, YouTube, Twitter, etc have tapped into this [...]]]></description>
			<content:encoded><![CDATA[<p>As humans we have a fundamental need to be questioned about our opinions. And if no one asks us we&#8217;ll start our own online soapbox from where we can shout them. Tapping this need to be questioned can get interesting reactions. Sites like Blogger, Wikipedia, Reddit, StackOverflow, Digg, YouTube, Twitter, etc have tapped into this need to express our opinions. We now have so many different ways of creating content online. Entire conversations over topics important as well as trivial are what is building a new stage for human interaction on the Internet.</p>
<p>But content on the Internet is different depending on where, when and how it is created. Sometimes content is created purely out of the author’s need to create, express, or inform. Sometimes, it is a response and still otherwise it is a simple expression of personal opinion. What follows is a simple classification I made of the different levels of content created on the Internet. They have been classified in order of cognitive difficulty of creation/expression given that 1 is the most difficult and 3 the easiest.</p>
<h3>Level 1: The Statement</h3>
<p>The Statement is the first step in creating a conversation on the Internet.This might be any text we read on any website created by any author. The Statement might be a form of expression or a scientific experiment. Blog posts, articles written on Wikipedia, New York Times, ArsTechnica, images and video posted on Flickr and YouTube is an example. The Statement is the always the start of any conversation on the Internet. It is the host on which Level 2 is built.</p>
<h3>Level 2: The Response</h3>
<p>The next level of content creation is the addition of responses to the original content that was created on Level 1. If content on Level 1 was the start of the conversation, then content on Level 2 are the responses. These responses may again be on the form of images, video, elaborate texts or even &#8220;OMG ROFLOLZ&#8221;. Responses build the thread of a conversation together. It is also the object of creation for Level 3 content. Speaking abstractly, all Statements can also be created as response to previously perceived content and hence should be considered as Responses. However, all Statements have to created from some stimulus, hence defining the need to create or express.</p>
<h3>Level 3: The Boolean</h3>
<p>The simplest way of creating content for a person. A digital grunt of acknowledgement and approval or disapproval. A single value to rank a response. Whether it a like or dislike, thumbs down or up, sad emoticon or happy emoticon. The Boolean is the easiest way for us to express our opinion. It all comes down to a single value. No Blog Post. No comments. No 140 Character limit. Just a single value. The easiest way communicate. The digital equivalent of a very basic human expression. It can&#8217;t get simpler that this.</p>
<p>On the Internet all content is not created equal. Cognitively, it is much more difficult to compose a blog post than it is to respond with a comment. And it is much more difficult to write a response than it is to click the Like button.</p>
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		<title>Explaining the Indian Election System</title>
		<link>http://jonathandmello.com/explaining-the-indian-election-system/</link>
		<comments>http://jonathandmello.com/explaining-the-indian-election-system/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 22:08:41 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[National Institute of Design]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jonathandmello.com/?p=318</guid>
		<description><![CDATA[A short animation that explains the Indian electoral system from the point of view of the Indian citizen. Targeted at Indian youth, the short video is designed to spread quickly on social networks.]]></description>
			<content:encoded><![CDATA[<p>A short animation that explains the Indian electoral system from the point of view of the Indian citizen. Targeted at Indian youth, the short video is designed to spread quickly on social networks.</p>
<p><iframe src="http://www.youtube.com/embed/Kwilrv3LVLA?rel=0" frameborder="0" width="560" height="315"></iframe></p>
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		<title>A Serious Profession</title>
		<link>http://jonathandmello.com/a-serious-profession/</link>
		<comments>http://jonathandmello.com/a-serious-profession/#comments</comments>
		<pubDate>Thu, 17 Mar 2011 11:26:24 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://jonathandmello.com/?p=242</guid>
		<description><![CDATA[For web design to be considered a serious profession in India we need to improve our workmanship, and strive for a new standard of quality in our work. We need to develop our own ideologies for designing for the web. ]]></description>
			<content:encoded><![CDATA[<p>For web design to be considered a serious profession in India we need to improve our workmanship, and strive for a new standard of quality in our work. We need to develop our own ideologies for designing for the web. These ideologies should be based on old as well as new design principles without ignoring emerging techniques, skills and artful execution. The ones listed below are my personal ideologies, so they will reflect my experiences &amp; education. Take them with a pinch of salt, sugar or any other taste modifier and develop your own. Because, let&#8217;s face it. Web design in India needs to get it&#8217;s act together.</p>
<h3>Form following function</h3>
<p>Websites shouldn&#8217;t be built without taking the time to understand the need, to do research, to analyze. Design should be broken into layers of style, content &amp; behavior so that we can focus on each separately. Ornamentation should be well balanced with function so that it enhances the experience and not distract from it. Beautiful code &amp; markup should be given the same respect as negative space. Task analysis and user-testing is just as important as the baseline grid.</p>
<h3>Craftsmanship &amp; Industry Practice</h3>
<p>Design for the web needs a revival of an honesty &amp; truth to the material from which it is constructed, the pixel. Decorative devices like cup stains, scribble fonts and pins on paper disguise the nature of the machine. We need to acknowledge the problems &amp; limitations of the computer, but also recognize how it can be used for our benefit. We should create usable, easily understood interfaces within the machine environment. We should encourage documentation and meet the deadline. Respect the contract. No free pitches.</p>
<h3>Systems &amp; Standards</h3>
<p>We should follow, adopt or create standards for the web whenever we can. We should use interface patterns and templates to offer more manageable ways of arranging content for clients. We should embrace modular systems that encourage new and creative implementations. Display systems should have logical as well as creative justifications. We need to test our interfaces with real users and iterate quickly.</p>
<h3>Economy &amp; Simplicity</h3>
<p>Accessibility and usability should be at the centre of decision-making. We should try to construct relevant meaning without confusing the user. Just because we have a million colors to play with doesn&#8217;t mean we should. We need new approaches to design that rejects old styles in search of new ones that are more expressive of our time.</p>
<h3>Education &amp; Experience</h3>
<p>This is a relatively new profession. We should be prepared for changes. We should be well-educated, flexible and experienced. We need to be specialized. We need to know the elements of design and their underlying logic and how they apply to the web. We should understand the difference between presentation logic and business logic.</p>
<h3>Research</h3>
<p>We should study the nature of objects before designing them. Only by constantly evolving, learning new techniques, new processes, and discovering new ways of putting things together can we create a mature design. We need to understand that the website is not a business card, book, brochure or poster. We need to learn from the scientific theories of human-computer interaction to study the way users and communities engage with the web.</p>
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		<title>General Knowledge Card Game</title>
		<link>http://jonathandmello.com/general-knowledge-card-game/</link>
		<comments>http://jonathandmello.com/general-knowledge-card-game/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 21:42:41 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[National Institute of Design]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jonathandmello.com/?p=302</guid>
		<description><![CDATA[A card game to to help children learn as well as visualise  data from the Indian states and union-territories. The game has been designed to be played with 2 or more players as a &#8220;collect-them-all-to-win&#8221; card game. The major difference being that a player has to get a piece trivia right before they can keep [...]]]></description>
			<content:encoded><![CDATA[<p>A card game to to help children learn as well as visualise  data from the Indian states and union-territories. The game has been designed to be played with 2 or more players as a &#8220;collect-them-all-to-win&#8221; card game. The major difference being that a player has to get a piece trivia right before they can keep the card. The face-up side of the card has the name of the respective state and its location on the map of India. The face-down side of the card has a multiple-choice question with the correct answer marked.</p>
<p><a href="http://jonathandmello.com/wp-content/uploads/2011/07/GKCards_full.jpg"><img class="alignnone size-full wp-image-305" title="GKCards_full" src="http://jonathandmello.com/wp-content/uploads/2011/07/GKCards_full.jpg" alt="" width="620" height="530" /></a></p>
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		<title>IxDA Bengaluru Student Chapter Launch</title>
		<link>http://jonathandmello.com/ixda-bengaluru-student-chapter-launch/</link>
		<comments>http://jonathandmello.com/ixda-bengaluru-student-chapter-launch/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 03:42:42 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[National Institute of Design]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jonathandmello.com/?p=208</guid>
		<description><![CDATA[For the launch of the IxDA Bengaluru Student Chapter in National Institute of Design, R &#38; D Campus, I designed the event visual &#38; collateral.  Since the objective of the event was to bring together students &#38; working professionals in order to bridge the gap between academia &#38; industry, we decided the theme of the [...]]]></description>
			<content:encoded><![CDATA[<p>For the launch of the IxDA Bengaluru Student Chapter in National Institute of Design, R &amp; D Campus, I designed the event visual &amp; collateral.  Since the objective of the event was to bring together students &amp; working professionals in order to bridge the gap between academia &amp; industry, we decided the theme of the event should be &#8220;A Catalyst for Conversations&#8221;.</p>
<p>The thumbnails in order of appearance are: the conference poster, the event schedule, the cards for the design competition and the t-shirt for the event. The posters were printed digitally on 300gsm matte paper.</p>
<p><a href="http://jonathandmello.com/wp-content/uploads/2010/12/poster-full.png"><img class="alignnone size-full wp-image-227" title="poster-full" src="http://jonathandmello.com/wp-content/uploads/2010/12/poster-full.png" alt="" width="620" height="555" /></a></p>
<p><a href="http://jonathandmello.com/wp-content/uploads/2010/12/schedule-full.png"><img class="alignnone size-full wp-image-214" title="schedule-full" src="http://jonathandmello.com/wp-content/uploads/2010/12/schedule-full.png" alt="" width="620" height="555" /></a></p>
<p><a href="http://jonathandmello.com/wp-content/uploads/2010/12/activitycards-full.png"><img class="alignnone size-full wp-image-213" title="activitycards-full" src="http://jonathandmello.com/wp-content/uploads/2010/12/activitycards-full.png" alt="" width="620" height="555" /></a></p>
<p><a href="http://jonathandmello.com/wp-content/uploads/2011/07/tshirt_full.jpg"><img class="alignnone size-full wp-image-257" title="tshirt_full" src="http://jonathandmello.com/wp-content/uploads/2011/07/tshirt_full.jpg" alt="" width="620" height="279" /></a></p>
<p><a href="http://jonathandmello.com/wp-content/uploads/2011/07/banner1_full.jpg"><img class="alignnone size-full wp-image-253" title="banner1_full" src="http://jonathandmello.com/wp-content/uploads/2011/07/banner1_full.jpg" alt="" width="620" height="413" /></a></p>
<p><a href="http://jonathandmello.com/wp-content/uploads/2011/07/banner2_full.jpg"><img class="alignnone size-full wp-image-254" title="banner2_full" src="http://jonathandmello.com/wp-content/uploads/2011/07/banner2_full.jpg" alt="" width="620" height="414" /></a></p>
<p><a href="http://jonathandmello.com/wp-content/uploads/2011/07/podium_full.jpg"><img class="alignnone size-full wp-image-266" title="podium_full" src="http://jonathandmello.com/wp-content/uploads/2011/07/podium_full.jpg" alt="" width="620" height="464" /></a></p>
<p><a href="http://jonathandmello.com/wp-content/uploads/2011/07/students_full.jpg"><img class="size-full wp-image-256" title="students_full" src="http://jonathandmello.com/wp-content/uploads/2011/07/students_full.jpg" alt="Students at the IxDA Bengaluru Student Chapter Launch" width="620" height="415" /></a></p>
<p>I had a huge amount of fun organising this conference with <a title="Gaurang Gupta" href="http://gaurang.in/" target="_self">Gaurang Gupta</a>, Sangeeta Balasubramani, <a title="Saneef Ansari" href="http://saneef.com" target="_self">Saneef Ansari</a>, <a href="http://www.google.com/profiles/arunganesh03">Arun Ganesh</a> &amp; all the other student volunteers.</p>
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		<title>Bosch In-Vehicle HMI Project</title>
		<link>http://jonathandmello.com/bosch-in-vehicle-hmi-project/</link>
		<comments>http://jonathandmello.com/bosch-in-vehicle-hmi-project/#comments</comments>
		<pubDate>Tue, 11 May 2010 20:41:57 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[National Institute of Design]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jonathandmello.com/?p=271</guid>
		<description><![CDATA[As part of a In-Vehicle Human Machine Interface(HMI) research program by National Institute of Design, R &#38; D Campus, Bangalore and Bosch Engineering, HMI Division, Bangalore, we had to look at possible design interventions for Low-Priced Vehicles(LPVs) in India. After an initial round of research I decided to focus my project on Advanced Driver Assistance [...]]]></description>
			<content:encoded><![CDATA[<p>As part of a In-Vehicle Human Machine Interface(HMI) research program by National Institute of Design, R &amp; D Campus, Bangalore and Bosch Engineering, HMI Division, Bangalore, we had to look at possible design interventions for Low-Priced Vehicles(LPVs) in India. After an initial round of research I decided to focus my project on Advanced Driver Assistance Systems for LPVs in India.</p>
<p><a href="http://jonathandmello.com/wp-content/uploads/2011/07/boschPoster1_full.jpg"><img class="alignnone size-full wp-image-285" title="boschPoster1_full" src="http://jonathandmello.com/wp-content/uploads/2011/07/boschPoster1_full.jpg" alt="" width="620" height="867" /></a></p>
<p><a href="http://jonathandmello.com/wp-content/uploads/2011/07/boschPoster2_full.jpg"><img class="alignnone size-full wp-image-287" title="boschPoster2_full" src="http://jonathandmello.com/wp-content/uploads/2011/07/boschPoster2_full.jpg" alt="" width="620" height="867" /></a></p>
<p><a href="http://jonathandmello.com/wp-content/uploads/2011/07/boschPoster3_full.jpg"><img class="alignnone size-full wp-image-288" title="boschPoster3_full" src="http://jonathandmello.com/wp-content/uploads/2011/07/boschPoster3_full.jpg" alt="" width="620" height="867" /></a></p>
<p>This project was selected for presentation and display at Vision Plus 2010, the international conference on information Design.</p>
<p><a href="http://jonathandmello.com/wp-content/uploads/2011/07/boschPic_full.jpg"><img class="alignnone size-full wp-image-300" title="boschPic_full" src="http://jonathandmello.com/wp-content/uploads/2011/07/boschPic_full.jpg" alt="" width="620" height="465" /></a></p>
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		<title>The Bazaar and the Mall</title>
		<link>http://jonathandmello.com/the-bazaar-and-the-mall/</link>
		<comments>http://jonathandmello.com/the-bazaar-and-the-mall/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 17:31:40 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://jonathandmello.com/?p=188</guid>
		<description><![CDATA[In today's India we have two distinct retail experiences. The bazaar and the mall. One is an age-old tradition and the other is a brand new 'western' phenomenon. Let us compare the two.]]></description>
			<content:encoded><![CDATA[<p>In today&#8217;s India we have two distinct retail experiences. The bazaar and the mall. One is an age-old tradition and the other is a brand new &#8216;western&#8217; phenomenon. Let us compare the two.</p>
<p>The bazaar is a hodgepodge of products from food to electronics. The layout is more often than not confusing  and visitors are bombarded with so many noises and cries from vendors that it is surprising how a purchase decision is made.</p>
<p>The mall seems to be exactly the opposite. You have signposts and maps telling you where to find whatever you might be looking to purchase. Attendants in the aisles will help you find a product that you are searching for. Muzak is playing in the background and just in case you do let your mind wander, you will be greeted with an advertising message.</p>
<p>These elements mentioned above are what we expect to see in a bazaar or department store. They are not hard to spot and as users we also expect to find these things in their respective environments.</p>
<p>The point of this comparison is that even though the bazaar and the mall perform the same function, the user experience of both are worlds apart. In case of the mall, the elements of user experience, the singboards, attendants and muzac, don&#8217;t serve an essential function to the retail process. Like the bazaar, they do not require active design in any sense. Yet, if we enter any retail store, the lack of these will make us uncomfortable just as the lack of hawking wares or the noise of haggling in a bazaar will be just as uncomfortable.</p>
<p>I&#8217;m really saying two things here:</p>
<p>1. Our picture of a good, contemporary retail store is defined largly by society and trends. This trend has been arrived at by an iterative design process. Each signboard, attendant and promotion stall has been placed at a specific location with a specific intention. On the other hand, as far as I know, no bazaar has ever been designed per se. It has grown and adapted to accommodate it&#8217;s users and merchants.</p>
<p>2. The elements that I am highlighting make what we refer to as the &#8220;ambience&#8221; of a place. What designers would call the ambient user experience.  An ambient user experience is what people experience while they are getting things done. Providing a good experience means incorporating elements of ambience. We  should align these elements with our users&#8217; expectations.</p>
<p><em>Pic: <a title="Picture of Crawford Market" href="http://www.flickr.com/photos/superfamous/184355563/">Crawford Market</a> by <a href="http://www.flickr.com/photos/superfamous/">superfamous</a></em></p>
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		<title>Love thy user</title>
		<link>http://jonathandmello.com/love-thy-user/</link>
		<comments>http://jonathandmello.com/love-thy-user/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 07:13:45 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://jonathandmello.com/?p=183</guid>
		<description><![CDATA[Your users are almost never like you. They don't think like you.]]></description>
			<content:encoded><![CDATA[<p>Love thy neighbor, is Jesus&#8217; answer to the Pharisees when questioned about the laws and commandments. According to<a title="Matthew 22:39" href="http://bibleresources.bible.com/passagesearchresults.php?passage1=Matthew+22%3A39&amp;version1=9" target="_self"> Matthew 22:39</a> Jesus says,</p>
<p>&#8220;&#8216;&#8230;&#8217;Love your neighbor as yourself.&#8217;&#8221;</p>
<p>In 1958, Charles and Ray Eames — in <a title="The India Report" href="http://en.wikipedia.org/wiki/The_India_Report" target="_self">The India Report</a> — say while comparing a <em>&#8216;Lota&#8217;</em> to the attitude that they hoped would be created by the National Institute of Design,</p>
<p>&#8220;&#8230; an attitude be generated that will appraise and solve the problems of our coming times with the same tremendous service, dignity and love that the Lota served its time.&#8221;</p>
<p>Both these quotes speak of love for others. You can love someone only if you know them.</p>
<p>Love thy user. Know thy user.</p>
<p>Your users are almost never like you. They don&#8217;t think like you. You know your product inside-out. You created it and were with it through every iteration. You decided how it would behave at every phase. But your users might be seeing it for the first time. They might be using it to accomplish a set of goals. They might have to use your product under peculiar conditions. They might just be poking around to see if it&#8217;s fun to play with.</p>
<p>Knowing your user will help you predict how they will behave. You won&#8217;t have to take design decisions based on your subjective preference. Knowing your user is important because it might reveal incorrect assumptions that you might have made. Knowing your users will give you insights into how they behave and where or when they struggle to get to an objective.</p>
<p>Charles Eames once told Ashoke Chatterjee — a former director of NID — that love is seeing the world through another persons eyes. Look through your users&#8217; eyes to see what they need. This will allow you to create a product that not only empowers them but also attracts and captivates them.</p>
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		<title>Words and Ideas</title>
		<link>http://jonathandmello.com/words-and-ideas/</link>
		<comments>http://jonathandmello.com/words-and-ideas/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 05:38:01 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://jonathandmello.com/?p=163</guid>
		<description><![CDATA[A major part of being a designer, is thinking like one. Basic concepts like human needs, function, form and shape and the way systems and structures work are essential for a designer to think of solutions for a problem. The following is a list of my understanding of these concepts.]]></description>
			<content:encoded><![CDATA[<p>A major part of being a designer, is thinking like one. Basic concepts like human needs, function, form and shape and the way systems and structures work are essential for a designer to think of solutions for a problem. The following is a list of my understanding of these concepts. This list is by no means complete. I will be adding or editing concepts as my learning increases.</p>
<h3>Symbol</h3>
<p>Is a means of representing any object, any person, any idea or situation with some type of mark.</p>
<h3>Component</h3>
<p>Is not just a part of a whole. It is a part of a whole which cannot be taken  away without changing the very nature of of the whole.</p>
<h3>Complex</h3>
<p>It comes from the Latin word <em>embrace</em>. Complex is not complicated. It is not the opposite of simple. Complicated has a quality of confusion to it. A complex thing might have many parts but would still posses orderliness. A complex thing may or may not be difficult to comprehend.</p>
<h3>System</h3>
<p>It comes from the Greek word <em>sustema</em>. A system is a complex whole of parts. These parts are related although the connections between them may or may not be visible. To understand a system, one should get a holistic view of the system and not should observe the way in which each parts affect each other in isolation from the system.</p>
<h3>Structure</h3>
<p>It is the arrangement of parts. It is also the manner in which they are arranged. Parts interconnect and interelate in order to make the structure work.</p>
<h3>Form &amp; Shape</h3>
<p>All shapes are forms but not all forms are shapes. The difference being that shape is used for what is known and form is used for all types of figures &#8211; familiar or unfamiliar.</p>
<h3>Display</h3>
<p>Display means an arrangement of things or images so that they are deliberately presented in a way that it gets noticed. Display also refers to that part of the machine that must be watched, so that it can be controlled based on the information received from it.</p>
<p>I have knowingly not used design or art in any definition.  You may or may not agree with some of my definitions. They are always open to discussion.</p>
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		<title>Syntactics</title>
		<link>http://jonathandmello.com/syntactics/</link>
		<comments>http://jonathandmello.com/syntactics/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 14:55:00 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Articles]]></category>

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		<description><![CDATA[In language, the way sentences are formed from words and phrases is syntactics. They are a set of rules that govern the use of grammar and language.]]></description>
			<content:encoded><![CDATA[<p>In language, the way sentences are formed from words and phrases is syntactics. They are a set of rules that govern the use of grammar and language. In the structure that is our language, syntax provides consistency by establishing relationships in-between components and between components and the whole.</p>
<p>In the language of design, the syntax is the overall structure of a product. In graphic design, it is the grid, the typography, the imagery.</p>
<p>Syntactics is also the name of the WordPress theme used on this site.</p>
<p>My reasons and objectives for this design:</p>
<ul>
<li>Because the internet has too many links.</li>
<li> Because I&#8217;m O.C.D. (aren&#8217;t we all?)</li>
<li> Because rules should dictate what a design should do. More broader the rules, the more concise and hence, better the result.</li>
<li> I believe in minimum contrast with maximum clarity</li>
<li> I believe in as little disturbance as possible, pushing white space around until  it fits where I want it to be.</li>
<li> I believe in imperfection</li>
<li> I believe in perfection through imperfection. Because we are never right the first time</li>
<li> I like color, but not too much.</li>
<li>I believe in art, I may not like it.</li>
</ul>
<p>﻿</p>
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